Developer Lisya Rus published a guide detailing the technical process and essential steps involved in creating a game engine [1].
The guide serves as a roadmap for aspiring programmers who often struggle with the scale of engine development. By breaking down the architecture into manageable parts, the resource aims to prevent developer burnout and technical overwhelm during the early stages of coding.
Rus said the post was written in 2023 to explain the specific steps required to build these systems [1]. The author defines the process as a progression from basic utility to complex feature sets. According to the guide, a game engine is essentially a set of tools that help you create games [1].
Rus said the most common mistake for beginners is attempting to build a feature-complete engine immediately. "The key is to start small," Rus said [1]. The author argues that a foundational understanding of how software interacts with hardware is more valuable than implementing advanced graphics or physics early on.
"It's important to understand the fundamentals before diving into complex features," Rus said [1]. The guide encourages developers to focus on core loops, and basic rendering, before expanding the engine's capabilities.
While the guide provides a comprehensive theoretical framework, its reception on community platforms has been modest. The post was rated three points on Hacker News [2]. Despite the low score, the content remains a primary resource for those seeking a structured approach to software architecture in the gaming industry.
“"The key is to start small."”
The emphasis on 'starting small' reflects a broader trend in software engineering toward modularity and iterative development. By prioritizing fundamentals over complex features, developers can create more stable codebases and avoid the 'scope creep' that often leads to abandoned projects in the indie game development community.


